For my "passion project" I chose to work in and learn about Blender, an open-source 3D workspace. It handles modeling, animation, rigging and more. After spending some time in it, I gave a presentation to the class on 3D animation with it. These are some of the views I used to interact with my scene. I set out to produce a short comedic animation based on the root of all classic comedy, the pain of others. I used an object view to change and manipulate the models to create them. I then used an animation window to animate them. I used a keyframe insertion function so that I only needed to create certain "key" frames, as the software handled everything in between. I then use the "Dopesheet" to edit the keyframes' position on the timeline to try and make everything smoother. The timeline let me set it to loop infinitely, which I displayed in the full 3D view for all to see. For the presentation, I made speaker notes. On the left, all of my hotkeys written are down. On the right, I had a quick lesson plan, but it ended up being much easier to just see what everyone else wanted to learn/see and do that. We (I) ended up creating an animation in which a human model dabs. This is Thingiverse, a model sharing platform. I used it to find an easy model to try animating. I made my own for the animation though. Executive Producer: Dick Wolfe |
AuthorI'm Colin. I love cats, computers and Dungeons and Dragons. Archives
May 2019
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